Total reviews!
Handheld: 57
16/32bit Computers: 830
8bit Computers: 413
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 107
128bit Consoles: 28
OnLine members
Currently: 16
Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Total hits!
Free counters!
Puzzle!
Random Old Ads!
 
Game info
Amiga

Center Court

Center Court
GenreTennis
DeveloperGernot Fritsche
PublisherAcid Software
Released1995
Rating
Graphics:7.0
Sound:8.0
Gameplay:5.5
Overall:7.0
Reviewed byndial
Center Court (also knowns as Blitz Tennis or Andre Agassi Tennis - as a pre-release name) is a tennis game developed for the Commodore Amiga. The game is not that playable compared to other early (and later) releases of tennis games, and in general it just doesn't meet my admittedly high standards compared to other tennis rivals back then.
 
Review
Center CourtSTORY / GAMEPLAY
The game offers singles only in either a one-off match or throught a career of tournaments, either in grass, clay or indoor courts. There are 100 players to choose from, based on the top 100 ATP rankings from back in mid the '90s.The game is fast alright and the computer opponents are sharp, but it soon becomes a hit-and-push-the-joystick left or right kinf of a game and that doesn't make for lasting enjoyment. Moreover, unlike a lot of other tennis games, Center Court doesn't give you a great deal of control over the kind of shot you make. Moreover, hitting the ball to the direction you weant or with the power you meed is not as precise as possible, in fact it's too clumsy and almost inaccurate. For example, when serving, press the fire button and the ball's hoisted in the air, now all you've got to worry about is how long to hold the joystick left or right to send the ball in that direction. But too long and the ball's going way off to one side, too little and it goes down the wrong side of the centre line.
Center Court surely is not one of the best tennis games released back then, but probably worth to give it a try, as long as you forget its laggish gameplay.

GRAPHICS / SOUND
Graphically the game is dire. The graphics are hampered by jerky animation and the backgrounds are a bit messily drawn. The sprites look nice though but poor compared to previously released tennis games. The sound on the other hand offers a nice introductory tune and the usual sampled sounds of whacks and swings, referee speech and crowd sounds during gameplay.
 
Screenshots
  • Center Court
  • Center Court
  • Center Court
  • Center Court
  • Center Court
  • Center Court
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
Comments
No comments added yet
 
Login to leave your message!
 
Our featured games
Lethal Species
Play old-school now!
Music Player!
Play ZX on-line!!
Play CPC on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Manuals!
Beat them All!
Design & Developed by ndial
Google+
 
Free counters!