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Game info |
| | Center Court | | Genre | Tennis | Developer | Gernot Fritsche | Publisher | Acid Software | Released | 1995 | Rating
| Graphics: | 7.0 | Sound: | 8.0 | Gameplay: | 5.5 | Overall: | 7.0 |
| Reviewed by | ndial | Center Court (also knowns as Blitz Tennis or Andre Agassi Tennis - as a pre-release name) is a tennis game developed for the Commodore Amiga. The game is not that playable compared to other early (and later) releases of tennis games, and in general it just doesn't meet my admittedly high standards compared to other tennis rivals back then. |
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Review |
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STORY / GAMEPLAYThe game offers singles only in either a one-off match or throught a career of tournaments, either in grass, clay or indoor courts. There are 100 players to choose from, based on the top 100 ATP rankings from back in mid the '90s.The game is fast alright and the computer opponents are sharp, but it soon becomes a hit-and-push-the-joystick left or right kinf of a game and that doesn't make for lasting enjoyment. Moreover, unlike a lot of other tennis games, Center Court doesn't give you a great deal of control over the kind of shot you make. Moreover, hitting the ball to the direction you weant or with the power you meed is not as precise as possible, in fact it's too clumsy and almost inaccurate. For example, when serving, press the fire button and the ball's hoisted in the air, now all you've got to worry about is how long to hold the joystick left or right to send the ball in that direction. But too long and the ball's going way off to one side, too little and it goes down the wrong side of the centre line. Center Court surely is not one of the best tennis games released back then, but probably worth to give it a try, as long as you forget its laggish gameplay.
GRAPHICS / SOUNDGraphically the game is dire. The graphics are hampered by jerky animation and the backgrounds are a bit messily drawn. The sprites look nice though but poor compared to previously released tennis games. The sound on the other hand offers a nice introductory tune and the usual sampled sounds of whacks and swings, referee speech and crowd sounds during gameplay. | |
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Screenshots |
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Hardware information |
| Amiga 500/500+CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
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| 12bit RGB 4096-colors palette (32 to 4096 colors on screen) | |
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